Wednesday 27 June 2007

Early Concepts

Since the blog is just starting up I thought it would be fitting to drop some of rooster's excellent early concept work here. So far the game is still in the early stages of development with alot of engine and content work that still needs to be done before we have anything to show that resembles the finished article. However work is dilligently underway and hopefully if all goes to plan, we should have alot in place within the next few months.


Stay tuned for more media updates..!

Early Concepts:

Introduction

Welcome to the grande unveiling of our new blog dedicated to the development of our brand new XNA game (tentatively titled "Smash Crew"). The game will primarily be a top down squad-based shooter with some tactical elements and strong a focus on fast and fun, addictive gameplay, high replayability and a strong sense of style.
To provide some background on the title, the original concept began life as the brainchild of rooster and has evolved through refinement into the title in development today (although the vast majority of rooster's original concept has remained intact). The game is in development for PC and Xbox360 using XNA as the platform of choice. Lastly the current list of development staff to date is as follows:-

rooster - artistic & creative lead
archangelmorph - programming lead & "ideas" guy

Stay tuned for game updates in the form of concepts, screens and videos as well as some interesting and insightful posts detailing the thrills and spills of developing such a hugely ambitious but rewarding title..!