At the moment i'm almost done fleshing out the basic systems (for control, setup and rendering) and pretty soon we should be in a state where we can start testing mechanics and working through the flow of gameplay.
Overall I'm really impressed with how fast XNA actually is in terms of productivity. Coming from a C/C++ & DirectX background, its just bewildering to see that what would have usually taken me around a week to write, I can do in a matter of an hour or so and get everything up and running as intended. Although we still have a ways to go before the game is at a position where we can start showing it off in motion, things are moving along very well and with a bit of luck (and alot of unpaid man-hours stolen from our personal lives) we should hopefully be able to come up with something really impressive..
Lastly I'd just like to leave you with a quick screendump rooster did as a style test...:-

Don't forget to check back soon for more updates!
Enjoy!
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