You take control of the smash crew; an elite mercenary group tasked with exploring abandoned space stations/ships, battling hostile inhabitants and ultimately scavenging resources to be used as a source of currency (can be used to purcahse weapons, upgrades and equipment). We have a pretty neat story which ties into the game too but this will be revealed in detail at a later date..
Some of the game features are as follows:-
[ Game ]
- Control a squad of elite mercenaries and wield some of the most sohpisticated weapons in the galaxy
- Use squad based tactics to separate your unit into upto 3 mini-squads, leveraging a strategic advantage to take down the meanest foes
- Incorperates a recruit system allowing lost men in the field to be replaced back at the base with new units
- Customise each recruit, giving each a unique dogtag (alias), equipment and weaponary
- Character development system allows your mercs to advance in rank as they progress through more and more battles (improving their stats such as accuracy, health etc)
- Recover salvage from expeditions to be used to purchase equipment, weapons and upgrades for your team
- Explore a wide range of locations such as military, scientific and civilian spacestations/ships which play host to a wide variety of enemies (from space mutants, to robotic sentinels and even other mercs)
- Randomisation system to allow levels to be generated so that no two levels will ever be the same (Provides High Level Replayability)
- Document system tells the story through documents and notes recovered throughout the levels (replaying the game will reveal more and more of the plot)
[ Tech]
- Supports both K/B & Mouse and Xbox360 GamePad in ether Windows or Xbox360 (No m/b + mouse) mode
- Non-realistic, stylised rendering with post-processing
- Supports rigid body dynamics on selective objects
- Procedural level generation framework incorperating support for xml based heuristic definitions
That's all the information we're revealing for now. Stay tuned for more details in the near future!
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