Well things have been moving quite slowly so far on the smash front. Had a few minor delays here and there (got alot going on at the moment...) but luckily things have settled down a bit and as a result we've been cracking on hard to try and get back up to speed.
At the moment i'm almost done fleshing out the basic systems (for control, setup and rendering) and pretty soon we should be in a state where we can start testing mechanics and working through the flow of gameplay.
Overall I'm really impressed with how fast XNA actually is in terms of productivity. Coming from a C/C++ & DirectX background, its just bewildering to see that what would have usually taken me around a week to write, I can do in a matter of an hour or so and get everything up and running as intended. Although we still have a ways to go before the game is at a position where we can start showing it off in motion, things are moving along very well and with a bit of luck (and alot of unpaid man-hours stolen from our personal lives) we should hopefully be able to come up with something really impressive..
Lastly I'd just like to leave you with a quick screendump rooster did as a style test...:-
Don't forget to check back soon for more updates!